| Portrayed by Regé-Jean Page |
| Name: |
Costentyn Shine |
|
(kos-TEN-tin) |
|
| AKA: |
Shine |
| Gender: |
Male |
| Race: |
Human |
| Class: |
Rogue |
| Role: |
Damage |
| Faction: |
House Fallon, (formerly) the Proudmoore Fleet |
| Professions: |
mining, engineering |
| Homeland: |
Bridgeport, Tiragarde, Kul Tiras |
| Player: |
inkie |
RP Hooks
Anyone who has visited Fallon House may have encountered Shine there; the one-eyed first footman cut a memorable figure.
Anyone who knew Siamus Fallon in his days with Proudmoore's Fleet might also have known his First Lieutenant.
Anyone who was acquainted with Siamus Fallon in his time at Proudmoore Academy undoubtedly knew his best friend.
Basically, if you know Siamus, there's a chance you know Shine as well.
Members of Cobalt Company may be acquainted with him; he is a relatively recent member himself, but has been active in Cobalt missions against the Dark Horde in the Burning Steppes, in the Stratholme action of year 28, and currently as a member of Blue Squad.
Appearance
Shine is a brown-skinned, black-haired man who stands a lean 6'2" tall, his posture military-straight even when relaxed. His most memorable feature is, perhaps, that he is missing his left eye. He wears a black eyepatch over the scar.
Despite that potentially piratical feature, his manner whether in well-kept armor or crisply tailored clothing is composed, courteous, and attentive.
Unless he's in a fight.
Beneath the polished armor and the genteel manners, he has quite a lot of tattoos.
Across the knuckles of both hands, the letters W I N D W I S E.
Around his left wrist, a knotted rope; on the back of his left hand, a pair of crossed cannons with, inset between their upturned muzzles, a single black spade and the letter A.
On the back of his right wrist and hand, a kraken superimposed over a compass rose. Between thumb and forefinger of his right hand, two dots — one slightly larger than the other — above a little segment of waveform line.
On his inner right forearm, a swallow perched atop a nautical star, wearing a banner that says HOME AGAIN SAFE.
On his left pectoral, over his heart, an abstract whorl of clockwork and gears; as they spread outward from a central watch-face, they lose form, shifting here into a spiral nautilus shell, there into a ship's wheel or a coiled kraken's arm.
Personality
DISCIPLINED * ATTENTIVE * SHREWD * SELFLESS
Shine's loyalty can be won but cannot be bought, and once won, it is steelbound. There is no faster way to lose all face with him than either by disparaging someone to whom he has given his loyalty or by expecting him to betray them, whether by action or by simple indiscretion. As corollary to this, however, he is disinclined in general to positions of leadership; he prefers to be the discreet advisor at your shoulder, to feel part of a team or a crew, to play the loyal sidekick or fearsome henchman. One of the easiest ways to win his loyalty is by offering him that role. Make Shine your right-hand man, and have a devoted right hand for life.
He refrains from rash action or hasty decision, and is skilled at outwardly schooling his emotions; he can serve as a steady, tempering influence on any brasher or more quicksilver personality. Despite his reserve, the occasional glimmer of dry, deadpan humor will show through, and anyone close to him will encounter an acerbic wit, a sly sense of fun, and a man who appreciates a challenge.
He is religious — a native-born Kul Tiran and a former marine, he follows the Tidemother — and also something of a closet nerd. His chief personal passion is watchmaking.
Pinterest inspo board
This character is in a committed relationship, and not romanceable.
Shine is in a monogamous relationship with Lena Coit. Whether Lena is yet convinced of this remains to be seen.
Shine is bisexual. He is willing to engage in casual relationships, but these are more likely to be a good-natured species of friendship — an "arrangement" between friends — rather than romance.
For serious relationship purposes, Shine is a formal, courtly romance, and likely a slow burn. He does not necessarily require monogamy, but he will not enter into any polyamorous arrangement lightly; it would have to be a narrow, negotiated one with a few deeply trusted parties. A sense of mutual, collective loyalty is crucial to his comfort. His general preference leans toward a traditional, devoted monogamous relationship.
He is neither a demanding nor a commanding partner, but an easygoing and supportive one who tends to be drawn to more forceful or vivacious personalities. He appreciates warmth, wit, demonstrated loyalty, and observant and considerate personalities. He will shy away from callousness or lack of consideration, humorlessness, cold or imperious personalities, or self-centeredness. He tends to be drawn, by virtue of his own nature, toward those who seem to require a strong support.
His steadfast loyalty also means that he will not enter any relationship that is a potential conflict of interest with the people to whom he is already devoted. (Sorry, Aldous Lescovar.)
History
Costentyn Shine was born the third of four children of Bridgeport ferryman Jago Shine and his wife Kerensa, a rope-maker. From a young age he had a fascination with the sea above and beyond his family's practical and professional familiarity with work on the water. He spent time as a boy traveling on his father's ferry between Bridgeport and Boralus — where he was perpetually awed by the green-sailed ships of Proudmoore's Fleet, and the disciplined ranks of marines in their green and gold — and as his two older brothers drifted in their teen years toward work as a fisherman and a ferryman themselves, the 10-year-old Costentyn declared his own intention to be a marine.
When Kul Tiras entered the Second War as a member of the Alliance, Shine counted two maternal uncles (both able seamen, neither a marine) among the shocking losses suffered by the Fleet at Crestfall. Rather than deter him, this only cemented the boy's determination to go to sea in service of his country.
His parents, patriots both — and feeling the same righteous grief and rage as the rest of their nation — were proud to support this ambition. Jago took his son out more and more often to teach him finer attention to water and weather and current, and some humble but practical skill in rope-handling and sail-mending, if not the workings of a great ship. His mother bargained an apprenticeship for him with a retired navigator who worked as a maker of navigational instruments, Piran Roan; Piran instructed him in their use and their technical workings. It was from his mentor and these lessons that Costentyn developed his side fascination with horology.
At 16, Costentyn passed the entrance exams for Proudmoore Academy with flying colors and, indeed, was put forward a year based on the foundation of knowledge he already possessed. Because he was the mere son of a ferryman and a rope-maker among a number of highborn youths, his advancement did not make him entirely popular. He kept his head down and stuck doggedly to his studies.
In his second year at the Academy, his class was joined by another prodigy: Siamus Fallon, the 15-year-old son of Admiral Simon Fallon. The younger boy had been advanced two years due to the fact of his actual prior naval service aboard his father's ships, and so he and Costentyn found themselves in the same class, a pair of pariahs among their peers. In Fallon's case, despite his equal social footing with their classmates, there were whispers of nepotism and favoritism.
Siamus Fallon was not, however, the sort of youth who kept his head down and stuck to his studies in the face of his peers' disdain — he had, as Shine has observed, "a mouth on him" — and Shine found himself drawn in not only by the other boy's similar outsider status but by Fallon's confidence and absolute personal certainty. They were soon fast friends.
(It helped that Fallon also proved to be deeply nerdy, and had a really cool watch.)
By the time of their certification in year 14, Fallon had either charmed or browbeaten his way to genuine popularity, and Shine was there at the center of the group as his best friend and right hand. They remained as close as brothers through their first couple of years as officers in Proudmoore's Fleet, despite serving on separate ships.
Shortly after his certification and official entry into the Fleet, Shine married Samara Mory. He was 22, she was 23. After six years of marriage, they divorced in year 20, shortly before Kul Tiras entered the Third War.
Along the course of their professional ascent, Shine managed to steer Fallon — younger and brasher — off the rocks of various personal dramas: strings of ill-advised affairs, clashes with estranged family or (very rarely) his father, the more-than-occasional impulse to speak his mind freely to senior officers. Shine's moderating influence was responsible in no small part for Fallon's professional success when what the other young man possessed in skill and daring, he lacked in tact or restraint.
For his part, Fallon was not a man to stint with acknowledgement or gratitude any more than he was anything else, and Shine received not just credit where it was due but a devotion at least as firm as his own. When Fallon was made Post-Captain at the startling age of 25, Shine was right there as his friend's First Lieutenant.
He was, in that capacity, aboard Fallon's ship Wind-wise during the Battle of Theramore — a battle that proved traumatic to many of its Kul Tiran survivors, Shine included, and not least for the loss of his eye. He remained with Fallon when the other man affirmed his allegiance to Stormwind, but could not bring himself to return to active duty. Instead, he joined the Fallon household as a senior member of staff, where he helped to manage a different sort of crew and continued to offer prudent counsel and protection of his friend's interests.
In the year 28, after some household upheavals and in the aftermath of the Nightmare, with the encouragement of the Duchess Esprit, Shine resigned his position in household service to return to active combat as a member of the mercenary Cobalt Company. He continued to live at Fallon House among his family by loyalty if not by blood.
He also began a quiet, dogged pursuit of Fallon Fleet warlock Averlena Coit. Lena had first caught his eye in Theramore years earlier; she caught his interest upon better acquaintance as a member of Fallon House. Aware of her complicated personal history, Shine embarked on a slow and patient courtship of late-night conversation, sailing lessons, and attention to detail.
In year 29, Shine stepped up as a member of Cobalt Company's Blue Squad to serve against the Twilight's Hammer and the Dragonmaw orcs in the highlands of Khaz Modan.
In early April, he and Lena became engaged.
BIRTHDAY: June 30th, 584 KC (8 BDP)
Relationships
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Miss Lena Coit
After much patient cultivation and a number of sailing lessons, Shine's fiancée. Warlock, formerly of Cobalt Company, now of the fleet and resident at Fallon House. Smart, capable, sharp-witted, and wary. He was smitten from the first. Well, from the second; he'd known her previously by sight in Theramore. |
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Admiral Siamus Fallon
Oldest and closest friend, former commanding officer, then employer, now just friend again. He has Shine's unswerving loyalty; sorry, Lady Sintha. |
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Lady Sintha Fallon
Fallon's little sister, acidly funny and charming, and cleverer than she lets anyone give her credit for. Shine is both protective of her and admires her cunning; he often served as her unobtrusive eyes eye and ears when spying observation of houseguests or visitors was required. |
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Duchess Avrenne Esprit Fallon
Fallon's wife, and an equally beneficial and tempering influence on him. Possibly the only person who understands Fallon better than Shine. It might be witchcraft. Not bad at billiards, either; Shine is teaching her to keep her husband humble. |
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Lady Ery Fallon
Fallon's firstborn, his pride and joy, a tidesage in the making. A strong-willed and cantankerous infant, she clearly takes after her father despite a physical resemblance to her mother. Shine quietly dotes on her; she is, after all, basically his niece. |
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Miss Moirin Meade
Housekeeper at Fallon House for longer than Shine has lived there, despite the fact that he has a decade on her. Tirasian, and something of a little sister to him. |
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Miss Annai Curran
Fallon's assistant-secretary-clerk-watchdog. Possibly even more loyal than Shine himself. (Possibly a toss-up.) Tirasian, thornspeaker. Mild-mannered and prim if you don't know any better; terrifying if you do. |
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Delwin Vane
Former Fallon House footman under Shine's supervision, current butler. Tirasian, fellow ex-marine. Terrifying if you don't know any better; affable and even-tempered if you do. |
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Miss Isla Lenaire
One of the Duchess's wards; a sunny girl with a wild imagination and no sense of self-preservation. Forever trying to find the haunted room in Fallon House. (There isn't one, but if she keeps it up she's going to convince Burren.) |
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Mr. Finley Boutille
Another ward of the Duchess. The Fallons mean to make a young gentleman of him for ulterior purpose. Protective of both Her Grace and Miss Lenaire, otherwise takes pains not to be known. Which is itself a tell. |
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Miss Ralaea Westwind
Fallon's ward. It suits; they have a great deal in common. (Mostly the bad.) Betrothed to a death knight, and overall as peculiar as that sounds. She came to Fallon House for her own safety during her fiance's murder trial, and has been absorbed. The Duchess seems determined to polish a diamond from her. A quartz might be possible? |
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Brother Eli Brisbane
An older cousin of Fallon's through the Parrish line, he came with the elder Lord Fallon from Stormsong to Stormwind, and has remained to serve the Fallon Fleet under the younger Fallon's command. A skilled and powerful sage, he serves as spiritual guide to the family, including Shine. |
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Captain Zath Tyrrell
Former captain, now sergeant of a 7th Legion scouting unit. In that capacity, formerly Lady Sintha's commanding officer, now her subordinate. Someone should probably get the man a great deal of liquor. Sometime lover of Fallon's, erstwhile lover of the Duchess. A forbidding gentleman, just how Fallon likes them. |
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Captain Skylarke
Fallon's trouble. Met in his first year as a captain in Proudmoore's Fleet when he captured her ship and then she captured it back again; too much of a challenge for him to resist. In several ways. Funny, sharp, excellent sailor, bad news. |
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Lady Alaisa Lysander
Close friend of Lady Sintha, a semi-regular visitor to the House, frequent guest and dance partner of Sintha's at parties. A sharp, intelligent young lady, but with a curiously unfocused quality, like you're never quite looking directly at her. |
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Sir Dane Atley, the Red
Knight of Stormwind, member of Cobalt Company, Shine's current squad leader. First met during the Cobalt assault on Stratholme. Terse, experienced, gets a job done. Wields Thunderfury, Blessed Blade of the Windseeker. It's noisy. |
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Bran Stillwall
Dwarven Light-mender of Cobalt Company, member of Shine's current squad. Is somehow always paying attention to nothing and everything all at once. Full of stories, most of which he is happy to relate in the midst of active combat. Has a bad time with Old Gods, which to be fair seems reasonable. |
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Oranna Stormbreaker
Dwarven sniper of Cobalt Company, member of Shine's current squad. Extremely skilled, extremely anxious. Lovely ink. Spends a lot of time trying to reason with Iphindra, which seems like a losing game. |
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Iphindra
Member of Shine's current squad. Baffling in all regards. Does peculiar things with both plants and animals. Seems nice enough, but probably wouldn't invite her for a drink. Extremely eager to volunteer for things, extremely immune to common sense. |
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Lady Priscilla Aspenwood
Closest friend of the Duchess, once a long-term guest at Fallon House. Gifted artist, charming lady, informal. |
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Lord Bertrand Aspenwood
Fallon's closest acquaintance among the Aspenwoods, betrothed to Lady Priscilla for something like a decade, now finally wed. Was for a time a guest at Fallon House on his return from Northrend. Pleasant, informal. |
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Miss Aszera Sunstrike
Guest of Fallon House, something of a pet of Fallon's and a project (even if a distasteful one) for Her Grace; sin'dorei convert to the Alliance. Trying very hard; at what is not entirely clear. |
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Lady Cressidha Aspenwood
Lord Bertrand's sister, acquaintance of both Lady Sintha and Her Grace, member of Cobalt Company. The absolute model of a mainland young lady. Conscientious and remarkably cold-blooded. (In the most admirable sense.) Worked with her in Stratholme after joining Cobalt. |
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Lord Colson Aspenwood
Lady Cressidha's twin brother. Was an officer with the army in Theramore. Member of Cobalt Company. Was also at Stratholme, and came to Miss Sunstrike's dance party at the House. Eerily similar to his sister. Or she is to him. Or something. |
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Lord Mordecai Aspenwood
Lord Colson's husband. Light-priest; was an army chaplain and medic in Theramore. Came to the dance party with Lord Colson. From a notorious family, extremely skittish, should be approached slowly and with care not to startle. (Both literally and metaphorically.) |
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Lukas Rhenardt, Lord Graves
One of the Gilnean worgen refugees, a new acquaintance of Fallon and the Duchess. Another forbidding gentleman, just as Fallon likes them. |
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Miss Tabiana Lynds
A young lady originally of Lordaeron, whose family were sworn vassals to the Morningdews. Gotten with child out of wedlock, Miss Lynds has sought Fallon House's support, pledging her family's fealty and their service as retainers. Extremely formal. |
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Casker John
Kul Tiran ex-marine, now a priest of the Light; unclear what he's doing here. Allegedly converted at Crestfall, which seems pretty f*cking disrespectful. Did prove useful to the family during the Nightmare crisis, so that's something. |
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Lady Dara Tennerow
Younger sister to Lord Tennerow of Redridge, Lady Dara was once a striking flirt and belle of the society circuit, and then rather surprisingly both found a calling with the Light and joined Cobalt Company as a mercenary. Shine worked with her in Stratholme and the Burning Steppes and finds her a competent and capable — if still outwardly delicate — young lady. Smitten with Lady Sophiette in starry fashion. |
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Lady Sophiette Valonforth
Daughter of the late Captain Luc Valonforth of Lordaeron, and a paladin. Shine worked with her in Stratholme and the Burning Steppes and finds her a skilled and serious fighter, though with some old-fashioned storybook fancies of knighthood. Lady Dara's gallant. |
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Lireen Cloudskimmer
Cobalt dwarf with the Stratholme team. Imagine your sweet gran. Now imagine your sweet gran could drink grown men under a table and carried a hammer and shield. That's her. |
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Reniya Hartrim
Stormwind Guard, father of Miss Lynds' child, object of Fallon's interest in more than one way. Stormwind-raised Tirasian, tidesage-blooded. Seems like kind of an asshole, but in fairness so can Fallon if you don't know him. |
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Joelle Ebek
Stormwind Guard, devoted to Hartrim. Has become friends with Finley. Peculiarly childlike, but sharper than he seems. (Not in a deceptive fashion, just a quiet one.) |
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Mercy
Death knight from the Stratholme mission. "Not personable" seems like tautology. |
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Harvey Morningdew
Death knight fiancé of Ralaea. Definitely raises some questions about Ralaea. |
Writings
| Title |
Summary |
| (2026-04-17) Holding the Line |
Lena's response to Shine's letter is in the packet delivered to the wall. |
| (2026-04-12) Haven't Been Eaten |
Shine leaves a message at the wall for his wife. |
| (2026-04-10) Letter to White Squad |
Anareline sends a letter out to White Squad about their upcoming mission. |
| (2026-03-24) Facts About Albatrosses |
Shine runs into Baird and finds himself accidentally in a high school poetry and/or ornithology seminar. Fun fact about albatrosses: the plural really is albatrosses. |
| (2026-02-01) Turnabout |
Sintha sends a gift to her old friend Shine and his wife and their ADORABLE CREATURE. |
| (2025-11-17) A Question of Manpower |
Shine meets up with Admiral Fallon for a drink and some discussion of current events. |
| (2025-09-01) Forecast |
Shine notes a change in the weather. |
| (2025-08-29) Downtime at Paw'don Village |
Atley, Brannagen, Erixa, Estel, Nanaat, Ralaea, and Shine meet up with local Peixin to explore Paw'don Village. |
| (2025-08-24) The Control |
Shine's feelings are normal. |
| (2025-08-21) A Top Secret Mission |
Letters from Captain Sparkwire to the squad members Brannagen, Erixa, Oranna, Shine, Azizia, Estel, Gwenivene, Ralaea and Shun! It's time for a top secret mission! |
| (2025-06-08) No Place |
Shine is dead. It is unexpectedly complicated. |
| (2025-06-05) Sentimental Horsekeeping |
On the eve of the final battle (but hopefully not the FINAL battle), Shine writes to Lena. |
| (2025-04-22) A Calm Reply |
Lireen responds to Shine's bad news. |
| (2025-04-21) Weird News, Bad News |
After Blue Squad's dragon-packed Sunday, Shine wrote home to Lena. Before returning to Fallon House for the week, there's one more order of business he needs to attend to. |
| (2025-04-21) A Short and Perhaps Slightly Annoyed Letter |
The evening before Shine is due to return from the Highlands, Lena receives a second letter. |
| (2025-04-15) Response to Not Quite Digested |
Lena writes back to the shocking letter from Shine about how the Wildhammer wedding went. |
| (2025-04-14) Not Quite Digested |
Shine writes to Lena with an update on Blue Squad's latest. |
| (2025-04-06) Swimming |
Shine can't sleep. Siamus is an early riser. |
| (2025-03-18) Highlands Update |
Shine replies to Lena's reply. It's becoming a correspondence. |
| (2025-03-17) One Hat Here for Now |
Lena responds to Shine's letter about the squad's work in the highlands. |
| Title |
Summary |
| (2026-06-07) Heart of Fear: Imperial Vizier Zor'lok |
Almeiria, Anareline, Atley, Caspis, Colson, Estel, Gwenivene, Shine, and Shun begin the push into the Empress Shek'zeer's stronghold. The first major enemy they face is Zor'lok, the killer of the paragon Malik. ~4100 words. |
| (2026-05-31) Revelations (S20 E9 - White Squad Log) |
White Squad frees the final paragons and joins them to break the Empress' siege of Klaxxi'vess. Many things are revealed -- most importantly, the fact that they have fewer friends than they thought. |
| (2026-05-25) Filling Up on Sunlight |
After the Empress's attack on Klaxxi'vess, Shine leaves the sha-corrupted land to visit Lena in the Vale. ~3k words. |
| (2026-05-24) Once in a Hundred Lifetimes (S20 E8 - White Squad Log) |
It's paragons as usual for White Squad… and then it's not, as the momentous moment of triumph arrives. We have nothing to fear but fear itself, and also death, as Almeiria points out. It turns out we have plenty of both to fear. A hundred human lifetimes is roughly nine thousand years, for those doing the math along at home. |
| (2026-05-17) Pleasantly Survived (S20 E7 - White Squad Log) |
The Klaxxi once again call on White Squad to handle an infestation of "soft ones." White Squad is beginning to find their fellow soft ones as annoying as the mantid do. They are recruited (unwillingly) to the crew of a (shipwrecked) fishing boat. Estel and Colson feed the otters. Almeiria and Shine are both exasperated, mostly for different reasons but sometimes for the same reason. Anareline is willing to help if it's on the way. |
| (2026-05-10) Rescue Remedy (S20 E6 - White Squad Log) |
White Squad returns to check on the pandaren of the Sunset Brewgarden, who are definitely still there. It's time to follow up on the last verse of the ancient beer recipe and/or prophecy. |
| (2026-05-07) Beauty and Behemoths (Vale Campaign) |
Baird, Ceiya, Lena and Melancholy fight mogu and at least one behemoth at the Golden Stair and elsewhere, as well as defeating wildlife and opening not-very-difficult locks. ~3300 words. |
| (2026-05-03) When Would I Have Heard? |
Shine comes back to the Shrine to reunite with Lena (and Bun) and the two of them face the painful fact of a world that separates people in love and puts them both in danger. ~3100 words. |
| (2026-05-03) In Search of Stormstouts (S20 E5 - White Squad Log) |
White Squad returns to the pandaren brew-camp and runs into an old friend there who needs their help. They also continue to help the pandaren out; they are either stopping the mantid swarm or making a beer. |
| (2026-04-26) Branching Out (S20 E4 - White Squad Log) |
White Squad continues their work with the Klaxxi, and learn some more mantid history. Then they run into a problem. The problem is their allies. |
| (2026-04-19) Bringing Up Baby (S20 E3 - White Squad Log) |
White Squad does more radio repair and some helpful horticulture for the mantid. The trolls are a bonus. The team is entrusted with the care of a baby. Almeiria and Estel love him. |
| (2026-04-17) Soft, But Useful |
Anareline, Estel, and Shine continue their diplomatic efforts, which involves service to both the mantid and (unknown) the Shado-Pan. Along the way, they discuss families and child-rearing, like one does. ~1700 words. |
| (2026-04-12) Warm Sun and Lullabies (S20 E2 - White Squad Log) |
White Squad begins their mission on the other side of the wall, in the mantid wastes. They learn many exciting things about mantid culture and make some friends. Well, they make some acquaintances. They make some… bugs they have met. It's gonna be a long diplomacy. |
| (2026-04-11) Vale Campaign: Lakeside Service |
Bun, Caspis, Lena and Shine continue the fight at the Golden Stair, and then spend some time assisting at the nearby Whitepetal Lake, which is peaceful except for the killer fish and the mogu scouts. ~3200 words. |
| (2026-04-05) A Broken Wall (S20 E1 - White Squad Log) |
White Squad goes to the urgent aid of the Shado-Pan defending the wall from the mantid onslaught. Then they go to the extremely unexpected aid of a new… ally? |
| (2026-04-03) Grand Theft Cannon |
Bryn Baird wants a mogu cannon. (For his Captain.) Shine and Mrs. Shine have agreed to assist in the caper. Mrs. Shine's apprentice Melancholy gets to tag along with the Big Kids! The plan requires two demons and a yak. |
| (2026-03-26) Danger Underneath |
Lena and Baird talk further about the sha, poetry, and mutinies, as they head back to Mistfall Village to meet up with Shine. ~2700 words. |
| (2026-03-26) Attack in the Vale (Neutral Vale Campaign) |
Two groups -- one of Baird, Dane, Estel, Lena, Melancholy, Mi Shu, Shine and Shun and the other of Colson, Florande, Gwenivene and Mordecai -- come to the aid of the Golden Lotus to protect the Vale against an impending attack of unified mogu tribes. ~8600 words. |
| (2026-03-26) A Veiled Melancholy Walk In The Vale |
As the Golden Lotus begin to establish their defensive war front, Lena makes the executive decision for her young, inexperienced warlock apprentice to go and rest up, to be ready to fight another day, and she and Second Lieutenant Baird escort her back to the Shrine with albatross fun facts and poetry. 4800~ words. |
| (2026-03-15) Into the Mogu'shan Vaults |
A Cobalt team of Atley, Anareline, Caspis, Colson, Almeiria, Estel, Gwenivene, Peixin, Shine, and Shun join Lorewalker Cho in venturing into the Mogu'shan Vaults to prevent the Mogu and the Zandalari from ever claiming the knowledge and power within. That power may come from a surprising source… ~16k words. |
| Title |
Summary |
| (2026-05-29) Luckiest Of All, Probably |
After brunch, Melancholy has a few personal questions and comments for Bryn Baird. He has answers. 2300~ words. Romance Plot. |
| (2026-05-29) A Grim(locke) Brunch |
The day after the Battle for the Vale of Eternal Blossoms, the local grim-goths have a brunch of conjured cinnamon rolls and conversation with the local demonic ladies of Aszera and Lena, and the resident sniper, to discuss the particle physics of illusion and conjuring magic, as well as explore the power and fairness of signs, like one does on a late Friday morning. 11k~ words. |
| (2026-05-28) Melancholy's Reckoning - Rated A |
The end of the day of the Battle for the Vale of Eternal Blossoms and the mogu war brings Melancholy Jane and Bryn Baird together in love. Romance Plot. 7k~ words. |
| (2026-05-24) A Duty To Remain (Post Squad Letter) |
Colson sends a letter back to Mordecai via Anareline Mail, explaining the paladin's absence, and reaffirming his vows. 600~ words. World Plot. |
| (2026-05-22) A Lovely Addition |
Avrenne replies to Siamus' letter with what knowledge she has of the Grimlockes, and finds a way to take Siamus along with one of her daily walks (it does not cost an inordinate sum). 1600~ words. Personal Plot. |
| (2026-05-21) A Clear Daybreak |
Admiral Fallon responds to his wife's news. |
| (2026-05-20) One Cannonfull Void Bag, Please |
Melancholy writes her arcane magical sister Miserie to find out if she can pretty, pretty, pretty please have another super magical bag to hold a cannon for her suitor. The Pretty Please Eyes are assumed. 850~ words. Personal Plot. |
| (2026-05-17) Not Scouting For Date Locations (Post Squad Log) |
Colson returns home from White Squad for his brief reprieve from the Pining, and to let Mordecai know about feeding cute otters clams, and oh yeah, there was a giant leviathan kraken several Cressidhas big. 1400~ words. |
| (2026-05-16) A Warlock In A Harbor Is Safe (But That's Not What Warlocks Are For) |
Melancholy ends up with sinking melancholy thoughts after a perceived poor battle response, and Bryn Baird puts things back into a greater perspective, as he lifts Melancholy up to practice swimming for the battles to come. 3100~ words. Romance RP. |
| (2026-05-11) Prove Worth With Time |
Melancholy writes back to Phryne Baird with information that a possible mother-in-law might wish to know. 1200~ words. Personal plot. |
| (2026-05-11) Harpist in the Snow |
Dara takes a few minutes before dawn for memory and imagination, as she faces the task ahead. ~700 words. |
| (2026-05-07) The Shine of Fate |
After a day of work in the Golden Vale, Melancholy catches Lena to talk about a Personal Matter regarding her relationship with Bryn Baird, and the course of Fate. Lena reveals her own journey with a Fleet Lieutenant. 2850~ words. |
| (2026-05-04) A Reckoning Swim - Rated A |
Bryn Baird takes Melancholy out for another swimming lesson, and this time the water isn't so cold. (Very, very lucky them.) Baird makes a decision about his future, and who he would like have in it. Melancholy resolves to fix something she's considered irreparably broken. 11k~ words. Romance Plot. |
| (2026-05-03) It's A Mantid Prophecy, How Could It Possibly Be A Beer Recipe? |
Colson returns home to Mordecai after a day with White Squad in the Dread Wastes, to spend a few hours before returning and discuss what he's been doing, and find out what Mordecai has been up to (HEIST!). Mordecai asks the right questions. Colson fails to guess the obvious answer for Guess What for the millionth time running. 2500~ words. World Plot Discussion. |
| (2026-05-01) Friendships and Courtships (and Ships) |
Bryn Baird has questions for Sil Silentstep about noble girls and courtship. Cressidha Aspenwood joins them sooner than they think she does. |
| (2026-04-30) Because I Could Not Stop For Death |
With the two year of the Anniversary of the Shattering hanging over the day, Melancholy prepares to wait out the clock of wondering if this is the day Death chooses to make their rendezvous. Bryn Baird prepares to tell Death to F--k Off, and move the carriage along, because the lady's night is spoken for. 6900~ words. Romance Plot. |
| (2026-04-29) Unmoving |
Lt. Baird returns to the ship to consult with his captain. Neither of them is happy about it. |
| (2026-04-26) Rules and Mysteries |
Bryn Baird stops by Mrs. Shine's room with some books and some questions. Mrs. Shine is doing some very normal, definitely not secret work. |
| (2026-04-26) Long Enough To Make It Worth It To Take Off The Armor (Post Squad Log) |
Colson sneaks a trip back to Mordecai after White Squad manages to secure a kite connection during a diplomacy effort in the Dread Wastes. 2300~ words. World Plot. |
| (2026-04-25) The Pleasures of Melancholy (Rated A) |
Bryn Baird invites Melancholy Grimlocke out to have a sunset picnic (for pals! friendly pals!), where both some wine and a held secret are spilled. He wears a tie for her. She wears perfume for him. Only one of those stays on. Very lucky Bryn. 13k~ words. Romantic Plot. |