Arric Falrevere
Name: Arric Falrevere
(AIR-ic FALL-revere)
Gender: Male
Race: Human
Class: Hunter
Role: Damage
Professions: skinning, herbalism
Homeland: Northern Tiragarde Sound, Kul Tiras
Player: Mishell
badge_race_human_male.pngbadge_class_hunter.pngbadge_role_damage.pngbadge_profession_skinning.pngbadge_profession_herbalism.png

RP Hooks

  • Cobalt Company: Arric is deeply loyal to Cobalt Company and determined to rise through the ranks, and so he is naturally aligned with anyone who belongs to or is interested in the mercenary group.
  • Kul Tirans: Obviously anyone else who is stranded on the mainland cut off from Kul Tiras will find a wholehearted welcome from this fellow expatriate.
  • Hunting: Do you enjoy a bit of sport? Tally-ho! Come ride with Arric through the forest in pursuit of challenging quarry!
  • Nobles: While Arric will socialize with anyone, he has more in common with people raised with the same expectations and privileges he was raised with.
  • A Person: Are you a person? Then Arric wants to talk to you! Tell him your story! Have a drink with him! Go for a ride! Arric is up for all manner of camaraderie!

Appearance

Arric is a decent looking man, if you don't mind gingers. Sometimes his pale blue eyes look a bit fishlike under stress, but he otherwise has refined and youthful features, mostly unfreckled. His cheekbones are splendid, his nose straight and fine. Without his short beard, he might look even younger for his age than he already does. The beard might also be hiding a slightly weak chin.

He dresses like a man who has tailors, and possibly servants to help dress him. His clothes are fine, subtly stylish, and flattering. He does not seem to be above getting mud on his boots, however, and anytime he is outdoors he is carrying at least one firearm.

Anyone who hates noble types will despise this man at first sight.

Personality

GREGARIOUS • DELICATE • COURAGEOUS • PATERNALISTIC

Arric's courage does not come from being tough or fearless - indeed, Arric is the sort of man who startles easily and collapses after battles. But he is a man who faces his fears from an unflinching belief in his duty to protect. If there is a slight tinge of condescension sometimes in the way he "protects" others, it is softened to an extent by a sincerely warm heart.

Arric is a chatty, social creature who is drawn to interactions with people of all strata and driven by a sincere desire for companionship. He is diplomatic and careful of others' feelings. He is generally well-liked, though often in a gently mocking way by rougher types. He takes this sort of teasing with a smile and a shrug; he has a strong belief in his place in the world that cannot be shaken by others' opinions of him.

Many are surprised, given his occasional seeming fragility, to find that he is by no means submissive. He is accustomed to responsibility, and considers most common folk to fall under that umbrella. His horses, dogs, falcons, etc. are not companions in the kaldorei sense, but creatures he has tamed and mastered. He cares deeply for their health and well-being, but not their opinions.

Near Voice Claim (Arric is not a professional singer), strong vibes

This character is romanceable.

Quirks

  • Says "Capital!" as a term of approval/excitement.
  • Says "Good show" or "jolly good show" as praise.
  • Is particularly fond of gnomes.
  • Prefers firearms to other types of ranged weapons.

Examples

History

Arric was born February 29th in the year of the Dark Portal and grew up the second son of a Kul Tiran noble family in northern Tiragarde Sound, just at the border of Stormsong Valley. Not as influential as their neighbors the Norwingtons, the Falreveres were close friends (some might even say toadies) of that illustrious family and shared in their favorite pastimes of horsemanship and hunting. He has a twin sister, Arrish, and an older brother, Strand.

Arric often gently prodded his fellow nobles to take more interest in events going on outside Kul Tiras, and was invariably met with frowns and turned backs. When Kul Tiras refused to send any significant aid to the war against the Lich King, he became incensed. When all news from the mainland suddenly ceased to be available at all, this was the last straw.

As a second son he had the luxury of leaving home, and leave he did, seeking out his childhood friend Sintha Fallon to help him get situated on the mainland. He purchased an abandoned cottage with a small orchard and sheepfold in Elwynn Forest, and he's been working on refurbishing and staffing it.

Unfortunately, all trade and travel between the mainland and Kul Tiras was shut off shortly after he arrived, leaving him stranded with a property that was still not profitable and without a clear way to support himself beyond the dwindling funds he'd brought with him. Undaunted, Arric immediately began to seek out connections and ways to make a name and place for himself in his new home. He joined Cobalt Company and also began to study the in-demand craft of Gnomish engineering.

Currently working at Arric's cottage are an assortment of people who are largely difficult to hire elsewhere for various reasons:

  • Mr. Lake, caretaker. He has a disorder that causes him to make odd loud noises and twitches periodically, but is mentally stable. He keeps the fences fixed and the weeds under control and such but has no idea how to take care of apple trees. He is of a long-fallen noble line and has his own small scrap of land left, but he needs work as his land does not produce enough to pay the taxes on it.
  • Gerda, a slightly paranoid older woman who was a sniper in the first war and chiefly cooks and vigorously cleans rooms (but not clothes or bedding; she is deeply averse to laundry). She sleeps in a small room attached to the main house.
  • Davey Ratliff, an amiable, well-read young commoner who looks after the sheep and also helps educate and entertain the children of the other workers when they're about. He is congenitally missing several fingers. He sleeps in an outbuilding. His mother works in one of Arric's favorite haberdasheries.
  • Mrs. Beldum, a thirty-one-year-old woman with a nine-year-old son Conover. She helps care for the apple trees after being displaced from Siamus Fallon's Hillsbrad property. She shares an Old Town rental with Mrs. Chespin, and brings her son to work.
  • Mrs. Chespin, a twenty-seven-year-old woman with a three-year-old daughter and an infant son. She brings her children to work and handles laundry, tailoring, and whatever other indoor tasks she has time for. Another Hillsbrad refugee.

Relationships

Arric'aka
Found just-hatched in Stranglethorn Vale, this Lashtail raptor imprinted on Arric and then was stolen away by Bloodlord Mandokir to endure abuse in Zul'Gurub. Later rescued by Cobalt Company, "Rica" is now Arric's constant companion.
Lady Sintha
Childhood companion in adventure. He tearfully released her from their pretend "engagement" when she moved away at nine, but they continued to have adventures on her return visits and wrote chummy letters in between. Now, between important secret missions for the 7th Legion, she helps acclimate him to life in Stormwind.
Admiral Fallon
Sintha's brother. Whenever he was home, Sintha wouldn't come play. But he always went away again. Now he sits on the Stormwind House of Nobles, leads a fleet of Alliance ships, and visits Arric on occasion to discuss horses and other gentlemanly things. Arric deeply wishes that he could appear more rugged and manly around Siamus, but always ends up feeling like a bit of a ponce.
Dancer Dancer
A chestnut Tirasian mare. Some feeding issues when she was a foal mean that she is slightly undersized, but otherwise boasts perfect conformation and gait. Her temperament is beautifully docile, making her Arric's most favored mount.
Singer Singer
A huge Westfall condor that Arric has trained to accompany him on hunts. Despite her size, Arric often lets her perch on his shoulder or forearm. She lets out a beautiful piercing cry when in the throes of predatory passion.
Win-Win Win-Win
Properly "Strand's Winter Windfall," this fel-tempered creature is another of Arric's rescue efforts. Aside from his temperament and the peculiar swamp-water green of his eyes, Win-Win is the quintessential example of a Tirasian stallion.
Stormy Stormy
A thin, hungry-looking Elwynn wolf who has never lost her feral appearance and demeanor despite her strict training. She will rip anyone who threatens Arric limb from limb.

Writings

Title Summary
(2026-01-11) Unsent, Written in a Tower Someone none of you know writes a letter from a place you've never seen, then lets it fall from a tower window into the sea.
(2025-12-16) A Reply in a Clear, Even Hand Zephyrine pens a reply to Arric
(2025-12-15) Drunk Dial A letter arrives for Lady Zepyrine Kerwin, no salutation or closing. The handwriting is somewhat familiar, if a bit more … meandering.
(2025-10-18) Three Passages Three books are left among "Miss Webster's" things at Stromgarde Keep.
(2025-10-13) Machinations Another letter from Arric to Sintha, with another plan to rise above his circumstances.
(2025-10-12) Mysteries and Motives!!! Sintha replies to her dear friend Arric.
(2025-10-11) Flying High Arric catches his bestie Sintha up on his latest news.
(2025-09-30) News from the Highlands Maisha sends a letter on behalf of her, Arric and Corvin to sum up the latest information about the brewing crisis in Stromgarde Keep of the Arathi Highlands for Atley, Ionala, Shun, and Velrin.
(2025-07-15) A Letter of Apology A brief letter arrives at the People's Library in Stormwind, sealed and addressed to Miss Webster. The handwriting is impeccable, and the premium quality paper smells faintly of cedar and bergamot.
(2025-07-13) A beautifully penned reply Ionala writes back
(2025-06-15) No Excuses A sample of the thrilling elocution lessons going on at a certain rehabilitated cottage in Elwynn Forest. Mostly dialogue because I'm lazy.
(2025-05-11) Spotlight: Arric An "RP Trailer" for my human beast master hunter, Arric Falrevere.
(2025-04-26) After-Things A young raptor returns to her adoptive father.
(2025-04-17) A Letter on Trolls Arric writes to Admiral Fallon with some unsolicited infodump.
(2025-03-24) Charmed, I'm Unsure Arric replies to Sintha re: baby animals.
(2025-03-24) Baby Turtles Sintha Fallon replies to her friend Arric Falrevere.
(2025-03-23) Social Engineering Arric writes to his dear friend Sintha on a potentially explosive subject.
(2025-02-13) Alms for the Poor Rozalin founds a new non-profit charity organization! She sends some copies of an informational pamphlet to Bertrand, Arric, and Sil to try and secure their support.
(2024-03-14) Arric in a Nutshell Arric's character diamond revealed in a microfic.
(2023-10-17) A Reply to Kul Tiras Sintha replies to her childhood friend Arric! The letter is in no way suspicious.
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