| Name: |
Arric Falrevere |
|
(AIR-ic FALL-revere) |
|
| Gender: |
Male |
| Race: |
Human |
| Class: |
Hunter |
| Role: |
Damage |
| Professions: |
skinning, herbalism |
| Homeland: |
Northern Tiragarde Sound, Kul Tiras |
| Player: |
Mishell |
RP Hooks
- Cobalt Company: Arric is deeply loyal to Cobalt Company and determined to rise through the ranks, and so he is naturally aligned with anyone who belongs to or is interested in the mercenary group.
- Kul Tirans: Obviously anyone else who is stranded on the mainland cut off from Kul Tiras will find a wholehearted welcome from this fellow expatriate.
- Hunting: Do you enjoy a bit of sport? Tally-ho! Come ride with Arric through the forest in pursuit of challenging quarry!
- Nobles: While Arric will socialize with anyone, he has more in common with people raised with the same expectations and privileges he was raised with.
- A Person: Are you a person? Then Arric wants to talk to you! Tell him your story! Have a drink with him! Go for a ride! Arric is up for all manner of camaraderie!
Appearance
Arric is a decent looking man, if you don't mind gingers. Sometimes his pale blue eyes look a bit fishlike under stress, but he otherwise has refined and youthful features, mostly unfreckled. His cheekbones are splendid, his nose straight and fine. Without his short beard, he might look even younger for his age than he already does. The beard might also be hiding a slightly weak chin.
He dresses like a man who has tailors, and possibly servants to help dress him. His clothes are fine, subtly stylish, and flattering. He does not seem to be above getting mud on his boots, however, and anytime he is outdoors he is carrying at least one firearm.
Anyone who hates noble types will despise this man at first sight.
Personality
GREGARIOUS • DELICATE • COURAGEOUS • PATERNALISTIC
Arric's courage does not come from being tough or fearless - indeed, Arric is the sort of man who startles easily and collapses after battles. But he is a man who faces his fears from an unflinching belief in his duty to protect. If there is a slight tinge of condescension sometimes in the way he "protects" others, it is softened to an extent by a sincerely warm heart.
Arric is a chatty, social creature who is drawn to interactions with people of all strata and driven by a sincere desire for companionship. He is diplomatic and careful of others' feelings. He is generally well-liked, though often in a gently mocking way by rougher types. He takes this sort of teasing with a smile and a shrug; he has a strong belief in his place in the world that cannot be shaken by others' opinions of him.
Many are surprised, given his occasional seeming fragility, to find that he is by no means submissive. He is accustomed to responsibility, and considers most common folk to fall under that umbrella. His horses, dogs, falcons, etc. are not companions in the kaldorei sense, but creatures he has tamed and mastered. He cares deeply for their health and well-being, but not their opinions.
Near Voice Claim (Arric is not a professional singer), strong vibes
This character is romanceable.
Arric is a courtly noble romance.
While he has obligingly and lightheartedly fooled around with a lad or two in his time if they were persistent, he is mostly straight, and he would only consider a serious relationship with a woman who was looking to marry and have children. He does not "dally with" young ladies of any social class, because he has very old fashioned notions about Ladies.
He assumes he will eventually marry a Kul Tiran noblewoman of some variety, but if he felt passionately enough he could be convinced to marry a commoner or even a high elf. He would never consider expressing romantic feelings toward someone would be unable to be the mother of his children someday.
With the above in mind, pursuing a romance with him would not be difficult at all; he likes almost everyone, has no particular ambitions toward an amazing sex life, and is quite agreeable to suggestion. He might easily by path of least resistance end up in a marriage that is more of a warm friendship with occasional heir-making.
If he were ever to be stirred to True Love, it would be by someone who sees him as he wishes to see himself: strong, heroic, dashing, commanding, and very much a man… no matter what other men might say. For that woman, Arric would risk everything, including his whole heart, and he might find that there is some fire in him to match his hair after all.
Quirks
I don't have a very good memory, and also I won't be around forever. This is just a list of things to help me remember how to RP my guy properly, or to allow others to RP the guy if I'm no longer around.
- Says "Capital!" as a term of approval/excitement.
- Says "Good show" or "jolly good show" as praise.
- Is particularly fond of gnomes.
- Prefers firearms to other types of ranged weapons.
Examples
History
Arric was born February 29th in the year of the Dark Portal and grew up the second son of a Kul Tiran noble family in northern Tiragarde Sound, just at the border of Stormsong Valley. Not as influential as their neighbors the Norwingtons, the Falreveres were close friends (some might even say toadies) of that illustrious family and shared in their favorite pastimes of horsemanship and hunting. He has a twin sister, Arrish, and an older brother, Strand.
Arric often gently prodded his fellow nobles to take more interest in events going on outside Kul Tiras, and was invariably met with frowns and turned backs. When Kul Tiras refused to send any significant aid to the war against the Lich King, he became incensed. When all news from the mainland suddenly ceased to be available at all, this was the last straw.
As a second son he had the luxury of leaving home, and leave he did, seeking out his childhood friend Sintha Fallon to help him get situated on the mainland. He purchased an abandoned cottage with a small orchard and sheepfold in Elwynn Forest, and he's been working on refurbishing and staffing it.
Unfortunately, all trade and travel between the mainland and Kul Tiras was shut off shortly after he arrived, leaving him stranded with a property that was still not profitable and without a clear way to support himself beyond the dwindling funds he'd brought with him. Undaunted, Arric immediately began to seek out connections and ways to make a name and place for himself in his new home. He joined Cobalt Company and also began to study the in-demand craft of Gnomish engineering.
Currently working at Arric's cottage are an assortment of people who are largely difficult to hire elsewhere for various reasons:
- Mr. Lake, caretaker. He has a disorder that causes him to make odd loud noises and twitches periodically, but is mentally stable. He keeps the fences fixed and the weeds under control and such but has no idea how to take care of apple trees. He is of a long-fallen noble line and has his own small scrap of land left, but he needs work as his land does not produce enough to pay the taxes on it.
- Gerda, a slightly paranoid older woman who was a sniper in the first war and chiefly cooks and vigorously cleans rooms (but not clothes or bedding; she is deeply averse to laundry). She sleeps in a small room attached to the main house.
- Davey Ratliff, an amiable, well-read young commoner who looks after the sheep and also helps educate and entertain the children of the other workers when they're about. He is congenitally missing several fingers. He sleeps in an outbuilding. His mother works in one of Arric's favorite haberdasheries.
- Mrs. Beldum, a thirty-one-year-old woman with a nine-year-old son Conover. She helps care for the apple trees after being displaced from Siamus Fallon's Hillsbrad property. She shares an Old Town rental with Mrs. Chespin, and brings her son to work.
- Mrs. Chespin, a twenty-seven-year-old woman with a three-year-old daughter and an infant son. She brings her children to work and handles laundry, tailoring, and whatever other indoor tasks she has time for. Another Hillsbrad refugee.
Relationships
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Arric'aka
Found just-hatched in Stranglethorn Vale, this Lashtail raptor imprinted on Arric and then was stolen away by Bloodlord Mandokir to endure abuse in Zul'Gurub. Later rescued by Cobalt Company, "Rica" is now Arric's constant companion. |
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Lady Sintha
Childhood companion in adventure. He tearfully released her from their pretend "engagement" when she moved away at nine, but they continued to have adventures on her return visits and wrote chummy letters in between. Now, between important secret missions for the 7th Legion, she helps acclimate him to life in Stormwind. |
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Admiral Fallon
Sintha's brother. Whenever he was home, Sintha wouldn't come play. But he always went away again. Now he sits on the Stormwind House of Nobles, leads a fleet of Alliance ships, and visits Arric on occasion to discuss horses and other gentlemanly things. Arric deeply wishes that he could appear more rugged and manly around Siamus, but always ends up feeling like a bit of a ponce. |
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Dancer
A chestnut Tirasian mare. Some feeding issues when she was a foal mean that she is slightly undersized, but otherwise boasts perfect conformation and gait. Her temperament is beautifully docile, making her Arric's most favored mount. |
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Singer
A huge Westfall condor that Arric has trained to accompany him on hunts. Despite her size, Arric often lets her perch on his shoulder or forearm. She lets out a beautiful piercing cry when in the throes of predatory passion. |
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Win-Win
Properly "Strand's Winter Windfall," this fel-tempered creature is another of Arric's rescue efforts. Aside from his temperament and the peculiar swamp-water green of his eyes, Win-Win is the quintessential example of a Tirasian stallion. |
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Stormy
A thin, hungry-looking Elwynn wolf who has never lost her feral appearance and demeanor despite her strict training. She will rip anyone who threatens Arric limb from limb. |
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Miss Cloudskimmer
A dwarven member of Cobalt Company, a woman of many talents, and the companion of Rica's reptilian mentor, Bael. Accompanied Arric to the Fallon Gala. |
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Lady Kenelly
A worgen and a fine young lady of Gilneas. Arric worked with her in Westfall and Desolace. He finds her quite intelligent and easy to get along with, and most importantly, she is interested in helping take care of Rica! |
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Miss Tinkerspell
A courageous, clever, and resourceful mage, adorable to behold and an absolute delight to explore with. Arric worked with her in Westfall and Stranglethorn, and she is currently advising him on the basics of riflemaking and other engineering. |
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Mr. Throttleblast
A warrior with a great interest in engines and motorized vehicles. Dependable and sturdy, and defended Arric on assignments both in Westfall and Stranglethorn. A bit more down-to-earth than many of the gnomes Arric knew in Kul Tiras. |
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Miss Thorne/Stel
Arric found this young woman being lightly punished for disrespect at the Stormwind Cathedral library. He quizzed her on her studies and learned a great deal.about the Light. She later joined him on his mission in Desolace. |
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Thaniel
A deeply knowledgeable young harvest witch that Arric met in the Cenarion Wildlands. He prefers to be addresed by his first name, and has an almost endless knowledge of plants, as well as a joy in nature that is heartwarming to observe. |
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Mr. Piper
A slightly uncouth worgen who is at least excellent at making apologies. He seems to have a bit of a fancy for the young Miss Thorne. |
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Miss Lhilhi
A draenei with a charming fox companion and great deal of expertise in wild beasts who accompanied Arric through Stranglethorn. Arric has enjoyed many a drink with her while listening to tales of the animals of Draenor. |
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Lord Bertrand
A fine hunter and gentleman Arric worked with in Westfall. An absolute delight to spend time with in addition to being extremely competent. |
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Lady Merelda
An architect of Gilneas, an elegant and clever woman who helped Arric spruce up his new Elwynn home. She has been taken by the Gilnean curse, but Arric has only ever seen her in human form. |
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Lady Fallon
Wife of the Admiral and mother of his children, staggeringly well-connected and active throughout Stormwind. The sort of woman everyone who is anyone should know and treat with respect. |
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Lord Bennarin Hazan
Son of Lord Ference of the Stormwind House of Nobles and Lieutenant of Cobalt Company. Amiable fellow who knows how to put the common folk at ease. Arric is very eager to make a good impression so that he can move up through the Cobalt ranks!. |
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Mr. Shine
One of Fallon's, whom Arric met during the siege of Wyrmrest Temple. A quiet sort, but has the proper opinion about Sintha and seems sharply intelligent. He's also familiar with the Gravehowl pack and their leader. |
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Miss Whittle
A famous, genius mage who helped create portals between Outland and Azeroth. An associate of Jocoza Sparkwire (Captain of Cobalt Company) and a most amiable conversationalist. Made a sapient arcane construct and has a frog on her hat - really just the quintessential wizard, truly. |
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Miss Hana
A waitress and a lovely conversationalist with a lively sense of humor that Arric met while studying engineering with Glyphe in the Stormwind Library. He intends to train her in archery so she can join Cobalt Company and help search for her missing parents! They mustn't let her cousin know, though. |
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Miss Snowdrop
A lovely night elf woman interested in studying magical writing systems.
Grew up in the mountains of Winterspring. Arric met her at the library and encouraged her to join Cobalt Company to help with her research on a mysterous pendant. |
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Ms. Pericleia
Arric met this lovely draenei at the Stormwind Cathedral library. She helped him understand some nuances of the Light, while he helped her understand some nuances of Common, like the word "nuance." |
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Ms. Webster
Arric met her at the People's Common Library in Stormwind, only to discover that she was also a Cobalt Eye investigator, acquainted with Siamus Fallon, and a priestess of the Light! Relevant to many of his interests, and a good person to know! |
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Lady Kalindra
A high elf woman who is betrothed to a nobleman of Redridge. She is very interested in starting a proper hunting lodge in the kingdom of Stormwind, which makes Arric very interested in staying in touch. |
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Estel
Arric met her at the infirmary during the siege of Wyrmrest Temple. She seemed competent and friendly. |
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Lady Tyrrell
Lord Tyrrell's porcelain doll of a wife. Arric does hope Lord Tyrrell takes good care of the dear thing, though he hears she is a mage, so perhaps she is not as defenseless as she appears. |
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Miss Graufowl
Arric helped rescue her from a terrible situation. She stayed in his home while she recovered from being poisoned by some dastardly villains. |
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Lady Ally
An intelligent-seeming, quiet lady who appears to be rather close with Sintha. Arric knows better than to pry. |
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Miss Halveris
A lovely, sweet young priestess, an absolute ray of sunshine. She makes Arric wonder if the Light really does soothe the soul, despite his countrymen's doubts. |
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Lady Hazan/Mizzy
The gentle-hearted and lovely wife of Lt. Ben Hazan of Cobalt Company. Possesses a lively sense of humor despite her quiet demeanor. |
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Mr. Silentstep/Sil
An accomplished scout and kindhearted sort, long friends with Lt. Hazan and his wife. Seems very well connected in the Company. |
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Miss Silverbloom
A kaldorei from the mysterious western continent who takes her duty to the Alliance and to Azeroth quite seriously. |
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Miss Nylarria
A mostly silent companion of Miss Silverbloom's, quite shy. Appears to have suffered a great deal, judging by her wariness and hypervigilance. |
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Miss Boles
Absolutely ghastly girl that Arric was asked to teach proper Stormwind elocution. There were tears. There was screaming. Never again. |
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Lord Tyrrell
A rather unfriendly nobleman of Redridge who was formerly Lady Sintha's captain in the 7th Legion. Thankfully and properly, she now outranks him. |
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Lady Natalyah
A rather complex woman Arric does not know well and likely never shall! He met her briefly at a wedding and immediately repelled her in some manner he has yet to understand. |
Writings
| Title |
Summary |
| (2026-01-11) Unsent, Written in a Tower |
Someone none of you know writes a letter from a place you've never seen, then lets it fall from a tower window into the sea. |
| (2025-12-16) A Reply in a Clear, Even Hand |
Zephyrine pens a reply to Arric |
| (2025-12-15) Drunk Dial |
A letter arrives for Lady Zepyrine Kerwin, no salutation or closing. The handwriting is somewhat familiar, if a bit more … meandering. |
| (2025-10-18) Three Passages |
Three books are left among "Miss Webster's" things at Stromgarde Keep. |
| (2025-10-13) Machinations |
Another letter from Arric to Sintha, with another plan to rise above his circumstances. |
| (2025-10-12) Mysteries and Motives!!! |
Sintha replies to her dear friend Arric. |
| (2025-10-11) Flying High |
Arric catches his bestie Sintha up on his latest news. |
| (2025-09-30) News from the Highlands |
Maisha sends a letter on behalf of her, Arric and Corvin to sum up the latest information about the brewing crisis in Stromgarde Keep of the Arathi Highlands for Atley, Ionala, Shun, and Velrin. |
| (2025-07-15) A Letter of Apology |
A brief letter arrives at the People's Library in Stormwind, sealed and addressed to Miss Webster. The handwriting is impeccable, and the premium quality paper smells faintly of cedar and bergamot. |
| (2025-07-13) A beautifully penned reply |
Ionala writes back |
| (2025-06-15) No Excuses |
A sample of the thrilling elocution lessons going on at a certain rehabilitated cottage in Elwynn Forest. Mostly dialogue because I'm lazy. |
| (2025-05-11) Spotlight: Arric |
An "RP Trailer" for my human beast master hunter, Arric Falrevere. |
| (2025-04-26) After-Things |
A young raptor returns to her adoptive father. |
| (2025-04-17) A Letter on Trolls |
Arric writes to Admiral Fallon with some unsolicited infodump. |
| (2025-03-24) Charmed, I'm Unsure |
Arric replies to Sintha re: baby animals. |
| (2025-03-24) Baby Turtles |
Sintha Fallon replies to her friend Arric Falrevere. |
| (2025-03-23) Social Engineering |
Arric writes to his dear friend Sintha on a potentially explosive subject. |
| (2025-02-13) Alms for the Poor |
Rozalin founds a new non-profit charity organization! She sends some copies of an informational pamphlet to Bertrand, Arric, and Sil to try and secure their support. |
| (2024-03-14) Arric in a Nutshell |
Arric's character diamond revealed in a microfic. |
| (2023-10-17) A Reply to Kul Tiras |
Sintha replies to her childhood friend Arric! The letter is in no way suspicious. |
| Title |
Summary |
| (2026-01-20) Helping Westwind Rest |
Arric, Anareline, Atley, and Shun help with provisioning the in-construction village of Westwind Rest, and they meet an unexpected reporter (Janice) along the way. ~2700 words. |
| (2026-01-18) The Road to Kun-Lai (S19 E1 - Both Squads Log) |
Cobalt Company's forward squads follow Lorewalker Cho's invitation up the Veiled Stair and into the steppes of Kun-Lai. Which are mostly on fire at the moment. |
| (2026-01-11) Tales of Ancient Strategies |
Ajinny, Almeiria, Arric, Brannagen, Gwenivene, Lena, Mi Shu, and Shun gather at Lorewalker Cho's pavilion for more stories, this time about ancient strategies against the mogu and the sha. ~4600 words. |
| (2026-01-04) Introduction to the Order of the Cloud Serpent |
Arric (and Rica), Gwenivene, Lena, Shine (and Bun) and Shun attend a welcome meeting hosted by Elder Anli of the Order of the Cloud Serpent at the Arboretum. They learn about the order's history and strategies of serpent training, as well as how cute the cloud serpent hatchlings are. ~4100 words |
| (2025-12-23) Ambushing the Syndicate |
Arric, Atley, Corvin, Ionala, Maisha, Shun, and Velrin ambush a Syndicate meeting in the ruins of Stromgarde Keep, uncovering information that brings the current arc to a close. ~6k words |
| (2025-12-07) Fishing in Pandaria |
Alysson, Arric, Atley, Estel, Kenelly, Lena, and Shun meet up in Sri La village for some peaceful fishing and conversation. ~3500 words. |
| (2025-10-17) Meeting with the League of Arathor |
Arric, Corvin, Maisha, and Velrin attend a meeting with Radulf Leder, Marran Trollbane, and other notables of the League of Arathor. Ionala and Shun attend as well, each using what camouflage they're best at. All hands will be needed, as the meeting takes an unexpected turn. ~4500 words |
| (2025-10-17) I Hate to Say It, Almost |
After the incident at Stromgarde Keep, Arric returns a hostage and runs into the very person he's been needing to talk to. |
| (2025-09-03) Hints of Trouble in Arathi Highlands |
Arric, Corvin and Maisha head up north and spend time scouting the Arathi Highlands, trying to uncover whatever the Syndicate is planning. The picture may not be fully clear yet, but they find several key new pieces to the puzzle. ~5200 words. |
| (2025-08-20) Stromgarde Strategy Session |
Arric, Atley, Corvin, Ionala, Maisha, Shun and Velrin meet to discuss the recent attempt on Danath Trollbane's life and make plans. ~2700 words. |
| (2025-08-08) The Jig is Up |
Arric and Maisha go to visit Ionala in Honor Hold, where they run into Velrin by chance. A casual meet-up is interrupted by danger, and secrets are unexpectedly revealed! ~3400 words. |
| (2025-07-31) Clearing the Air |
Maisha and Arric meet up for a raptor play-date after the Battle of Bladefist Bay. While the raptors hunt, they discuss awkward on-board events and romantic hopes. ~4100 words |
| (2025-07-27) A Family of the Sea |
Just after getting the family tree from Miss Curran, Aszera Sunstrike heads down to Arric Falrevere's residence in Elwynn to dig into the story of the Parrish family, on behalf of Apex Investigations. ~4500 words. |
| (2025-07-10) A Meeting of Minds |
En route to Bladefist Bay, Admiral Fallon hosts a handful of Cobalt Company engineers to talk shop over dinner. |
| (2025-07-03) For the Love of Little Green Apples |
Ismene Hazan has a proposition for Arric Falrevere. A BUSINESS proposition. |
| (2025-06-30) Greetings to Speech - Fallon Gala Year 29 |
The initial meets and greets and general mingling before the speech of the Fallon Charity Gala Year 29. 17k~ words. |
| (2025-06-17) Having a Ball |
Maisha and Arric meet up in the Cenarion Wildlands, where they discuss differences in culture, romance, and plans for the upcoming gala. ~3900 words. |
| (2025-06-13) Desolace: A United Desolace |
Arric, Kenelly, Stelianna and Thaniel help to unite the centaur tribes and bring hope for a brighter future for the peoples of Desolace. ~3100 words. |
| (2025-06-12) Desolace: Warlike Cultures |
Arric, Kenelly, Stelianna and Thaniel continue to help in Desolace, this time with a local centaur, whose people have been displaced from their ancestral lands by demons and rival clans. It can be difficult, sometimes, to ask for help. |
| (2025-06-06) Heavy Reading |
As the Battle for Wyrmrest Temple rages, Arric and Gwenivene find a moment of peace to chat about literature, magic, and the maternal relationships of nobles. |
| Title |
Summary |
| (2026-01-03) The Journal of Ben Hazan: Not a Good Look |
Ben catches up with posterity. Don't be bloody smug, posterity. |
| (2025-12-20) A Westfall Winter Veil |
Stelianna goes home to her mother for the holidays. |
| (2025-10-10) More Precious for their Rarity |
Velrin comes to the Ironforge clinic to pay Ismene a visit. |
| (2025-10-08) Clandestine Meeting |
Maisha meets up with Ionala inside Stromgarde Keep to discuss recent events and make a few plans. Ionala may make a good spy. Maisha is more of a meddler. ~2200 words |
| (2025-10-01) Arathi Going Forward |
Atley delegates authority and prioritizes mission objectives regarding the Stromgarde Situation. |
| (2025-08-11) To the Raceway! |
Slicket meets up with Natlee to discuss his latest problems. They form a plan to acquire cash and facilitate some redemption arcs. ~1300 words. |
| (2025-07-27) A Thorny Family Tree |
Aszera Sunstrike follows up on the Mystery of the… Mysterious Map, this time by taking Sintha Fallon's advice and meeting with Miss Curran. |
| (2025-07-22) One Map, Two Hypotheses, and Three Ladies |
With an imagined time pressure to light a fire underneath her, Natalyah teams up with Mayellen and Aszera to start chasing down the possibilities of how this mysterious map arrived in Stormwind, and what it could mean. With two different hypotheses with very different assumptions to test against the scientific method, the Private Investigations Detective Agency is off to a bounding start. 8k~ words. |
| (2025-07-10) Entertainment, Mostly (Lady Blanche Side Scene) |
Emerine encounters a cat (it's Ozzy) hiding on the Lady Blanche. They make a plan. ~1.3k words. |
| (2025-06-23) Ideas Are the First Step |
Jo and Glyphe visit Windle and Jaxi Sparkshine and Turi Flickerflame at the Sparkshine home for ideas and apple tarts. |
| (2025-06-15) What Friends Are For |
Aszera meets Oslynn at the Veyne townhouse, to teach her a new style of dancing and to discuss the upcoming gala. ~4900 words. |
| (2025-06-11) Morson House Of Dreams |
Mordecai and Colson meet with worgen architect Merelda, to discuss what kind of home they want built just for them. 3800~ words. |
| (2025-06-03) There There, Baby Bear |
Oslynn Boles, wandering Wyrmrest Temple during some downtime, runs into Costentyn Shine, and they discuss bad dads and Lady Lessons. It turns out knives are not Shine's only silverware expertise. |
| (2025-04-15) Response to Not Quite Digested |
Lena writes back to the shocking letter from Shine about how the Wildhammer wedding went. |
| (2025-04-13) The Rise of the Zandalari (S16 E5 - White Squad Log) |
Paluuva, Alysson, Cressidha and Silvestre meet with the unexpected troll emissary at Stormwind Harbor, only to find themselves on an unexpected chase through a Stranglethorn Vale grown suddenly more dangerous. ~6000 words |
| (2025-03-24) Burn After Reading |
An envelope addressed to Slicket Throttleblast. The letter inside says BURN AFTER READING in red ink, all caps, at the top edge. |
| (2025-01-21) The Admiral's Dance With The Duchess |
At the end of a day of dancing in a group, Avrenne offers Siamus a private, personal dance (not a euphemism), and they get reacquainted from the entire whole month they have not been dancing together in other ways (a euphemism). 5200~ words. Romantic RP. |
| (2025-01-10) The Duchess At Home |
It's the end of the day of receiving a politically challenging visitor to the House, and the Fallons begin their coordination of social engagements that have been suggested, have discussion of crucial data regarding Siamus' powers as a tidesage, and establish previously undefined boundaries of their relationship in regards to lovers and privacy. 6500~ words. Personal plot and romance RP. |
| (2024-11-12) How To Rise Like A Phoenix From The Ashes Of Misguided Love |
Having given suitable time to settle into the routine of House Fallon, Avrenne meddles into the potential marital choices of Tabiana, doing what the Duchess enjoys doing third most after politics and math -- matchmaking and preaching the gospel of going against pure sentiment for a perfect match. 5500~ words. |
| (2024-11-01) Past Meets the Present |
Slicket meets up with Natlee and Birdie in Ironforge HQ to ask for help with his goblin problem. He's not the only one who encounters a surprise from the past. ~3100 words |