| Name: |
Arric Falrevere |
|
(AIR-ic FALL-revere) |
|
| Gender: |
Male |
| Race: |
Human |
| Class: |
Hunter |
| Role: |
Damage |
| Professions: |
skinning, herbalism |
| Homeland: |
Northern Tiragarde Sound, Kul Tiras |
| Player: |
Mishell |
RP Hooks
- Cobalt Company: Arric is deeply loyal to Cobalt Company and determined to rise through the ranks, and so he is naturally aligned with anyone who belongs to or is interested in the mercenary group.
- Kul Tirans: Obviously anyone else who is stranded on the mainland cut off from Kul Tiras will find a wholehearted welcome from this fellow expatriate.
- Hunting: Do you enjoy a bit of sport? Tally-ho! Come ride with Arric through the forest in pursuit of challenging quarry!
- Nobles: While Arric will socialize with anyone, he has more in common with people raised with the same expectations and privileges he was raised with.
- A Person: Are you a person? Then Arric wants to talk to you! Tell him your story! Have a drink with him! Go for a ride! Arric is up for all manner of camaraderie!
Appearance
Arric is a decent looking man, if you don't mind gingers. Sometimes his pale blue eyes look a bit fishlike under stress, but he otherwise has refined and youthful features, mostly unfreckled. His cheekbones are splendid, his nose straight and fine. Without his short beard, he might look even younger for his age than he already does. The beard might also be hiding a slightly weak chin.
He dresses like a man who has tailors, and possibly servants to help dress him. His clothes are fine, subtly stylish, and flattering. He does not seem to be above getting mud on his boots, however, and anytime he is outdoors he is carrying at least one firearm.
Anyone who hates noble types will despise this man at first sight.
Personality
GREGARIOUS • DELICATE • COURAGEOUS • PATERNALISTIC
Arric's courage does not come from being tough or fearless - indeed, Arric is the sort of man who startles easily and collapses after battles. But he is a man who faces his fears from an unflinching belief in his duty to protect. If there is a slight tinge of condescension sometimes in the way he "protects" others, it is softened to an extent by a sincerely warm heart.
Arric is a chatty, social creature who is drawn to interactions with people of all strata and driven by a sincere desire for companionship. He is diplomatic and careful of others' feelings. He is generally well-liked, though often in a gently mocking way by rougher types. He takes this sort of teasing with a smile and a shrug; he has a strong belief in his place in the world that cannot be shaken by others' opinions of him.
Many are surprised, given his occasional seeming fragility, to find that he is by no means submissive. He is accustomed to responsibility, and considers most common folk to fall under that umbrella. His horses, dogs, falcons, etc. are not companions in the kaldorei sense, but creatures he has tamed and mastered. He cares deeply for their health and well-being, but not their opinions.
Near Voice Claim (Arric is not a professional singer), strong vibes
This character is romanceable.
Arric is a courtly noble romance.
While he has obligingly and lightheartedly fooled around with a lad or two in his time if they were persistent, he is mostly straight, and he would only consider a serious relationship with a woman who was looking to marry and have children. He does not "dally with" young ladies of any social class, because he has very old fashioned notions about Ladies.
He assumes he will eventually marry a Kul Tiran noblewoman of some variety, but if he felt passionately enough he could be convinced to marry a commoner or even a high elf. He would never consider expressing romantic feelings toward someone would be unable to be the mother of his children someday.
With the above in mind, pursuing a romance with him would not be difficult at all; he likes almost everyone, has no particular ambitions toward an amazing sex life, and is quite agreeable to suggestion. He might easily by path of least resistance end up in a marriage that is more of a warm friendship with occasional heir-making.
If he were ever to be stirred to True Love, it would be by someone who sees him as he wishes to see himself: strong, heroic, dashing, commanding, and very much a man… no matter what other men might say. For that woman, Arric would risk everything, including his whole heart, and he might find that there is some fire in him to match his hair after all.
Quirks
I don't have a very good memory, and also I won't be around forever. This is just a list of things to help me remember how to RP my guy properly, or to allow others to RP the guy if I'm no longer around.
- Says "Capital!" as a term of approval/excitement.
- Says "Good show" or "jolly good show" as praise.
- Is particularly fond of gnomes.
- Prefers firearms to other types of ranged weapons.
Examples
History
Arric was born February 29th in the year of the Dark Portal and grew up the second son of a Kul Tiran noble family in northern Tiragarde Sound, just at the border of Stormsong Valley. Not as influential as their neighbors the Norwingtons, the Falreveres were close friends (some might even say toadies) of that illustrious family and shared in their favorite pastimes of horsemanship and hunting. He has a twin sister, Arrish, and an older brother, Strand.
Arric often gently prodded his fellow nobles to take more interest in events going on outside Kul Tiras, and was invariably met with frowns and turned backs. When Kul Tiras refused to send any significant aid to the war against the Lich King, he became incensed. When all news from the mainland suddenly ceased to be available at all, this was the last straw.
As a second son he had the luxury of leaving home, and leave he did, seeking out his childhood friend Sintha Fallon to help him get situated on the mainland. He purchased an abandoned cottage with a small orchard and sheepfold in Elwynn Forest, and he's been working on refurbishing and staffing it.
Unfortunately, all trade and travel between the mainland and Kul Tiras was shut off shortly after he arrived, leaving him stranded with a property that was still not profitable and without a clear way to support himself beyond the dwindling funds he'd brought with him. Undaunted, Arric immediately began to seek out connections and ways to make a name and place for himself in his new home. He joined Cobalt Company and also began to study the in-demand craft of Gnomish engineering.
Currently working at Arric's cottage are an assortment of people who are largely difficult to hire elsewhere for various reasons:
- Mr. Lake, caretaker. He has a disorder that causes him to make odd loud noises and twitches periodically, but is mentally stable. He keeps the fences fixed and the weeds under control and such but has no idea how to take care of apple trees. He is of a long-fallen noble line and has his own small scrap of land left, but he needs work as his land does not produce enough to pay the taxes on it.
- Gerda, a slightly paranoid older woman who was a sniper in the first war and chiefly cooks and vigorously cleans rooms (but not clothes or bedding; she is deeply averse to laundry). She sleeps in a small room attached to the main house.
- Davey Ratliff, an amiable, well-read young commoner who looks after the sheep and also helps educate and entertain the children of the other workers when they're about. He is congenitally missing several fingers. He sleeps in an outbuilding. His mother works in one of Arric's favorite haberdasheries.
- Mrs. Beldum, a thirty-one-year-old woman with a nine-year-old son Conover. She helps care for the apple trees after being displaced from Siamus Fallon's Hillsbrad property. She shares an Old Town rental with Mrs. Chespin, and brings her son to work.
- Mrs. Chespin, a twenty-seven-year-old woman with a three-year-old daughter and an infant son. She brings her children to work and handles laundry, tailoring, and whatever other indoor tasks she has time for. Another Hillsbrad refugee.
Relationships
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Arric'aka
Found just-hatched in Stranglethorn Vale, this Lashtail raptor imprinted on Arric and then was stolen away by Bloodlord Mandokir to endure abuse in Zul'Gurub. Later rescued by Cobalt Company, "Rica" is now Arric's constant companion. |
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Lady Sintha
Childhood companion in adventure. He tearfully released her from their pretend "engagement" when she moved away at nine, but they continued to have adventures on her return visits and wrote chummy letters in between. Now, between important secret missions for the 7th Legion, she helps acclimate him to life in Stormwind. |
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Admiral Fallon
Sintha's brother. Whenever he was home, Sintha wouldn't come play. But he always went away again. Now he sits on the Stormwind House of Nobles, leads a fleet of Alliance ships, and visits Arric on occasion to discuss horses and other gentlemanly things. Arric deeply wishes that he could appear more rugged and manly around Siamus, but always ends up feeling like a bit of a ponce. |
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Dancer
A chestnut Tirasian mare. Some feeding issues when she was a foal mean that she is slightly undersized, but otherwise boasts perfect conformation and gait. Her temperament is beautifully docile, making her Arric's most favored mount. |
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Singer
A huge Westfall condor that Arric has trained to accompany him on hunts. Despite her size, Arric often lets her perch on his shoulder or forearm. She lets out a beautiful piercing cry when in the throes of predatory passion. |
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Win-Win
Properly "Strand's Winter Windfall," this fel-tempered creature is another of Arric's rescue efforts. Aside from his temperament and the peculiar swamp-water green of his eyes, Win-Win is the quintessential example of a Tirasian stallion. |
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Stormy
A thin, hungry-looking Elwynn wolf who has never lost her feral appearance and demeanor despite her strict training. She will rip anyone who threatens Arric limb from limb. |
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Miss Cloudskimmer
A dwarven member of Cobalt Company, a woman of many talents, and the companion of Rica's reptilian mentor, Bael. Accompanied Arric to the Fallon Gala. |
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Lady Kenelly
A worgen and a fine young lady of Gilneas. Arric worked with her in Westfall and Desolace. He finds her quite intelligent and easy to get along with, and most importantly, she is interested in helping take care of Rica! |
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Miss Tinkerspell
A courageous, clever, and resourceful mage, adorable to behold and an absolute delight to explore with. Arric worked with her in Westfall and Stranglethorn, and she is currently advising him on the basics of riflemaking and other engineering. |
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Mr. Throttleblast
A warrior with a great interest in engines and motorized vehicles. Dependable and sturdy, and defended Arric on assignments both in Westfall and Stranglethorn. A bit more down-to-earth than many of the gnomes Arric knew in Kul Tiras. |
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Miss Thorne/Stel
Arric found this young woman being lightly punished for disrespect at the Stormwind Cathedral library. He quizzed her on her studies and learned a great deal.about the Light. She later joined him on his mission in Desolace. |
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Thaniel
A deeply knowledgeable young harvest witch that Arric met in the Cenarion Wildlands. He prefers to be addresed by his first name, and has an almost endless knowledge of plants, as well as a joy in nature that is heartwarming to observe. |
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Mr. Piper
A slightly uncouth worgen who is at least excellent at making apologies. He seems to have a bit of a fancy for the young Miss Thorne. |
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Miss Lhilhi
A draenei with a charming fox companion and great deal of expertise in wild beasts who accompanied Arric through Stranglethorn. Arric has enjoyed many a drink with her while listening to tales of the animals of Draenor. |
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Lord Bertrand
A fine hunter and gentleman Arric worked with in Westfall. An absolute delight to spend time with in addition to being extremely competent. |
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Lady Merelda
An architect of Gilneas, an elegant and clever woman who helped Arric spruce up his new Elwynn home. She has been taken by the Gilnean curse, but Arric has only ever seen her in human form. |
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Lady Fallon
Wife of the Admiral and mother of his children, staggeringly well-connected and active throughout Stormwind. The sort of woman everyone who is anyone should know and treat with respect. |
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Lord Bennarin Hazan
Son of Lord Ference of the Stormwind House of Nobles and Lieutenant of Cobalt Company. Amiable fellow who knows how to put the common folk at ease. Arric is very eager to make a good impression so that he can move up through the Cobalt ranks!. |
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Mr. Shine
One of Fallon's, whom Arric met during the siege of Wyrmrest Temple. A quiet sort, but has the proper opinion about Sintha and seems sharply intelligent. He's also familiar with the Gravehowl pack and their leader. |
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Miss Whittle
A famous, genius mage who helped create portals between Outland and Azeroth. An associate of Jocoza Sparkwire (Captain of Cobalt Company) and a most amiable conversationalist. Made a sapient arcane construct and has a frog on her hat - really just the quintessential wizard, truly. |
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Miss Hana
A waitress and a lovely conversationalist with a lively sense of humor that Arric met while studying engineering with Glyphe in the Stormwind Library. He intends to train her in archery so she can join Cobalt Company and help search for her missing parents! They mustn't let her cousin know, though. |
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Miss Snowdrop
A lovely night elf woman interested in studying magical writing systems.
Grew up in the mountains of Winterspring. Arric met her at the library and encouraged her to join Cobalt Company to help with her research on a mysterous pendant. |
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Ms. Pericleia
Arric met this lovely draenei at the Stormwind Cathedral library. She helped him understand some nuances of the Light, while he helped her understand some nuances of Common, like the word "nuance." |
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Ms. Webster
Arric met her at the People's Common Library in Stormwind, only to discover that she was also a Cobalt Eye investigator, acquainted with Siamus Fallon, and a priestess of the Light! Relevant to many of his interests, and a good person to know! |
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Lady Kalindra
A high elf woman who is betrothed to a nobleman of Redridge. She is very interested in starting a proper hunting lodge in the kingdom of Stormwind, which makes Arric very interested in staying in touch. |
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Estel
Arric met her at the infirmary during the siege of Wyrmrest Temple. She seemed competent and friendly. |
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Lady Tyrrell
Lord Tyrrell's porcelain doll of a wife. Arric does hope Lord Tyrrell takes good care of the dear thing, though he hears she is a mage, so perhaps she is not as defenseless as she appears. |
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Miss Graufowl
Arric helped rescue her from a terrible situation. She stayed in his home while she recovered from being poisoned by some dastardly villains. |
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Lady Ally
An intelligent-seeming, quiet lady who appears to be rather close with Sintha. Arric knows better than to pry. |
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Miss Halveris
A lovely, sweet young priestess, an absolute ray of sunshine. She makes Arric wonder if the Light really does soothe the soul, despite his countrymen's doubts. |
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Lady Hazan/Mizzy
The gentle-hearted and lovely wife of Lt. Ben Hazan of Cobalt Company. Possesses a lively sense of humor despite her quiet demeanor. |
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Mr. Silentstep/Sil
An accomplished scout and kindhearted sort, long friends with Lt. Hazan and his wife. Seems very well connected in the Company. |
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Miss Silverbloom
A kaldorei from the mysterious western continent who takes her duty to the Alliance and to Azeroth quite seriously. |
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Miss Nylarria
A mostly silent companion of Miss Silverbloom's, quite shy. Appears to have suffered a great deal, judging by her wariness and hypervigilance. |
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Miss Boles
Absolutely ghastly girl that Arric was asked to teach proper Stormwind elocution. There were tears. There was screaming. Never again. |
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Lord Tyrrell
A rather unfriendly nobleman of Redridge who was formerly Lady Sintha's captain in the 7th Legion. Thankfully and properly, she now outranks him. |
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Lady Natalyah
A rather complex woman Arric does not know well and likely never shall! He met her briefly at a wedding and immediately repelled her in some manner he has yet to understand. |
Writings
| Title |
Summary |
| (2026-06-14) Another Letter to Lady Kerwyn, from Pandaria |
Lord Arric catches up Lady Kerwyn on his life. |
| (2026-06-14) A Prompt and Tidy Reply to Lord Arric |
Zephyrine writes a reply to Arric about tea and family trees |
| (2026-03-11) Mysteries of the Deep: Troggs |
Melancholy, former librarian-in-training matches a book with its destined reader. 200~ words. |
| (2026-02-03) A reply, sent with an oddly lumpy wax seal |
Zephyrine sends a reply on her favored paper, the wax seal slightly smudged to one side |
| (2026-02-02) For Lady Kerwyn, from Pandaria |
On the finest paper, befitting the Finest Lady! |
| (2026-01-11) Unsent, Written in a Tower |
Someone none of you know writes a letter from a place you've never seen, then lets it fall from a tower window into the sea. |
| (2025-12-16) A Reply in a Clear, Even Hand |
Zephyrine pens a reply to Arric |
| (2025-12-15) Drunk Dial |
A letter arrives for Lady Zepyrine Kerwin, no salutation or closing. The handwriting is somewhat familiar, if a bit more … meandering. |
| (2025-10-18) Three Passages |
Three books are left among "Miss Webster's" things at Stromgarde Keep. |
| (2025-10-13) Machinations |
Another letter from Arric to Sintha, with another plan to rise above his circumstances. |
| (2025-10-12) Mysteries and Motives!!! |
Sintha replies to her dear friend Arric. |
| (2025-10-11) Flying High |
Arric catches his bestie Sintha up on his latest news. |
| (2025-09-30) News from the Highlands |
Maisha sends a letter on behalf of her, Arric and Corvin to sum up the latest information about the brewing crisis in Stromgarde Keep of the Arathi Highlands for Atley, Ionala, Shun, and Velrin. |
| (2025-07-15) A Letter of Apology |
A brief letter arrives at the People's Library in Stormwind, sealed and addressed to Miss Webster. The handwriting is impeccable, and the premium quality paper smells faintly of cedar and bergamot. |
| (2025-07-13) A beautifully penned reply |
Ionala writes back |
| (2025-06-15) No Excuses |
A sample of the thrilling elocution lessons going on at a certain rehabilitated cottage in Elwynn Forest. Mostly dialogue because I'm lazy. |
| (2025-05-11) Spotlight: Arric |
An "RP Trailer" for my human beast master hunter, Arric Falrevere. |
| (2025-04-26) After-Things |
A young raptor returns to her adoptive father. |
| (2025-04-17) A Letter on Trolls |
Arric writes to Admiral Fallon with some unsolicited infodump. |
| (2025-03-24) Charmed, I'm Unsure |
Arric replies to Sintha re: baby animals. |
| Title |
Summary |
| (2026-08-08) The Monkey King's Tale (Landfall E10) |
Prince Anduin has uncovered a lead on how to combat the Divine Bell. The team has a fairy tale adventure. No one is massacred, which makes for a refreshing change of pace. |
| (2026-08-01) Darkness Falls on Dalaran (Landfall E9) |
The team answers a distress call from Darnassus, and track some thieves to Dalaran. Things quickly go downhill. (When you're in Dalaran, downhill is a long, steep fall.) |
| (2026-08-01) A Witness to Madness |
Arric Falrevere comes to tell Admiral Fallon of the events at Dalaran. Admiral Fallon does not say he told anyone so, but he told everyone so. |
| (2026-07-29) A Very Raptor Reunion |
Arric and Maisha are at the Arboretum, worrying about their absent raptors, when a positive development occurs! ~1600 words. |
| (2026-07-25) The Crypt of the Divine Bell (Landfall E8) |
The joint Cobalt/Alliance team's vision has led to the discovery of the crypt where the Divine Bell has lain hidden for millennia. Now they just have to beat the Horde to it. |
| (2026-07-22) Wrathion's Champions: A Change in Command |
Arric, Darli, Estel, Finnegan, Florande, Raschal, Shun, and Torcaill answer the call to take out Warlord Bloodhilt, the leader of the forces at Domination Point. ~4700 words. |
| (2026-07-08) The Skirmish at the Temple of Kotmogu |
Almeiria, Arric, Atley, Dalton, Florande and Shun go to investigate the Temple of Kotmogu and its powerful artifacts. They run into a Horde group doing the same thing, and a skirmish follows! ~5300 words. |
| (2026-07-07) A Brewing Storm |
Arric, Atley, Gwenivene, Maisha, Mi Shu, Oranna help out Brewmaster Blanche in the creation of her famous Boomer Brew… which must be made during a thunderstorm. And why are there always saurok? ~1900 words |
| (2026-06-27) Diplomacy and its Discontents (Landfall E4) |
Admiral Taylor dispatches a delegation from Lion's Landing to help Prince Anduin with a tricky diplomatic effort. It does not go as hoped. |
| (2026-06-26) Brewmoon Festival |
Arric, Atley, Gwenivene, Lanlu, Mi Shu, and Sil head down to Binan Village to celebrate the annual Brewmoon Festival. There's plenty of problems leading up to the party, but if the team can make it through, there'll be a fun time ahead for all! ~3900 words. |
| (2026-06-24) Wrathion's Champions: Landfall |
Almeiria, Alysson, Arric, Atley, Darli, Estel, Florande, Lireen, Raschal, Shun, and Torcaill meet with Wrathion for a brief assessment of the leaders of the Horde and the Alliance, and a demand for a long-form demonstration of martial prowess. And snacks. ~2800 words. |
| (2026-06-24) A Welcome to Pandaria |
Arric's golden lady is real, it turns out. He takes her for a nice cloud serpent tour and a bite to eat as they catch up on her progress with personal matters. |
| (2026-06-19) The Blue Noodle Gang (Shado-Pan Dailies) |
A Cobalt Company team and a bonus new friend set out to thwart the yaungol. Then they set out to thwart the yaungol again, because someone always forgets milk at the store. |
| (2026-06-12) We Fly Together |
Arric is inducted into the Order of the Cloud Serpent. Rica has some opinions about that. 1.3k words. |
| (2026-06-05) A Consortium for the Queen (Shado-Pan Dailies) |
A Cobalt team reassembles to help the Shado-Pan out with their pesky mantid infestation. Rica is un-grounded but her dad is embarrassing her. Oranna brings the G.O.A.T. Kenelly explains the bureaucracy of howling. Shun vanishes. |
| (2026-05-31) The Siege of Niuzao Temple |
Blue Squad races to Niuzao Temple and breaks the mantid siege before the ancient stronghold can fall. |
| (2026-05-28) Arena of Annihilation |
Arric (and Rica), Atley, Ceiya, Erixa, Kyris and Shun fight in Gurgthock and Wodin's officially-sanctioned combat event in the Temple of the White Tiger. They will face off against a variety of the people and creatures of Pandaria in honorable combat! ~3500 words. |
| (2026-05-24) Where Fear Was Buried |
Blue Squad investigates mantid attacks near Niuzao Temple and discovers the Sha of Fear has escaped from its prison beneath the temple. Descending into the catacombs below, they endure fear and sha corruption together while confronting only a fragment of the true threat. |
| (2026-05-22) A Very Exclusive Club (Shado-Pan Dailies) |
A Cobalt Company team assists the Shado-Pan with their mantid problem(s). There is a surprising amount of art criticism involved. Also goop. |
| (2026-05-20) The Hatred of Sha |
Blue Squad rides beside the elite of the Shado-Pan to confront the Sha of Hatred once and for all. But as the campaign drives deeper into Sik’vess, each member of the squad is forced to reckon with the hatred lurking within themselves. |
| Title |
Summary |
| (2026-07-21) Raptor Raptor |
Bael goes after the missing Rica. He is determined to understand what has gone wrong, and whether it might be set right. ~1600 words |
| (2026-06-27) Crocolisk Permits and Waterfall Crimes |
Jocoza, Kenelly, and Oslynn happen across Dalton Rose by the lake near the Pandarian portal. Mishaps occur, and the Stormwind Guard (Bryling) gets involved. In a friendly way. ~3400 words. |
| (2026-05-17) Winding Down |
Estel finds Shun on a roof on his birthday, and keeps him company. Shun is moody. Estel takes a break from keeping up her smile. Shun doesn't go in for comforting lies, only the truth. ~2k words. |
| (2026-04-01) Through the Ox Gate |
Ban Bearheart asks Cobalt Company to come to the Shado-Pan's aid once again. |
| (2026-03-26) A Veiled Melancholy Walk In The Vale |
As the Golden Lotus begin to establish their defensive war front, Lena makes the executive decision for her young, inexperienced warlock apprentice to go and rest up, to be ready to fight another day, and she and Second Lieutenant Baird escort her back to the Shrine with albatross fun facts and poetry. 4800~ words. |
| (2026-03-26) A Meeting in Mistfall |
Baird officially meets Mordecai and Colson. They discuss healing, baking, worrying, and Emotionless Voids. (Not Colson.) |
| (2026-03-02) Checking In |
Anareline meets with Dane at Onekeg to share perspectives on the recent Cobalt squad activities. ~2800 words. |
| (2026-02-15) Ancient History to the Ancient |
Caspis and Anareline meet after the squad's mission to discuss people and things uncovered from ancient history, with the perspective of those who have had already witnessed so much. ~2200 words. |
| (2026-02-05) A Culture of Underestimation |
Janice interviews Lena about her recent thoughts and experiences in Pandaria. ~3500 words |
| (2026-02-01) Smell Lucky, Receive Secret Recipe? (Post Squad Log) |
After a day of becoming a fragrant luckydo, Colson returns home to Mordecai to inform the priest of the new location for an upcoming expedition, and Mordecai reveals a hopeful goal he wants to accomplish in Binan. 2k~ words. |
| (2026-01-03) The Journal of Ben Hazan: Not a Good Look |
Ben catches up with posterity. Don't be bloody smug, posterity. |
| (2025-12-20) A Westfall Winter Veil |
Stelianna goes home to her mother for the holidays. |
| (2025-10-10) More Precious for their Rarity |
Velrin comes to the Ironforge clinic to pay Ismene a visit. |
| (2025-10-08) Clandestine Meeting |
Maisha meets up with Ionala inside Stromgarde Keep to discuss recent events and make a few plans. Ionala may make a good spy. Maisha is more of a meddler. ~2200 words |
| (2025-10-01) Arathi Going Forward |
Atley delegates authority and prioritizes mission objectives regarding the Stromgarde Situation. |
| (2025-08-11) To the Raceway! |
Slicket meets up with Natlee to discuss his latest problems. They form a plan to acquire cash and facilitate some redemption arcs. ~1300 words. |
| (2025-07-27) A Thorny Family Tree |
Aszera Sunstrike follows up on the Mystery of the… Mysterious Map, this time by taking Sintha Fallon's advice and meeting with Miss Curran. |
| (2025-07-22) One Map, Two Hypotheses, and Three Ladies |
With an imagined time pressure to light a fire underneath her, Natalyah teams up with Mayellen and Aszera to start chasing down the possibilities of how this mysterious map arrived in Stormwind, and what it could mean. With two different hypotheses with very different assumptions to test against the scientific method, the Private Investigations Detective Agency is off to a bounding start. 8k~ words. |
| (2025-07-10) Entertainment, Mostly (Lady Blanche Side Scene) |
Emerine encounters a cat (it's Ozzy) hiding on the Lady Blanche. They make a plan. ~1.3k words. |
| (2025-06-23) Ideas Are the First Step |
Jo and Glyphe visit Windle and Jaxi Sparkshine and Turi Flickerflame at the Sparkshine home for ideas and apple tarts. |