EK Newbies
Details
Runner: Mishell
Summary: New Cobalt Company recruits undertake missions in the Eastern Kingdoms.


Key Characters
These characters are good points of contact to get involved in this Arc.

Bertrand Aspenwood Sir Elohad Ference Glyphe Tinkerspell Halnar Thundervein Natlee Spatterspark Ozmatoz Flickbristle Slicket Throttleblast

Some quest content around level 10-12 may be involved in this Arc.

Writings for 'EK Newbies'

(2024-05-25) On CC Letterhead with a Fancy Blue Wax Seal — Elohad responds to Glyphe's Westfall Report

(2024-05-17) Stewing Thoughts — Birdie's first day on the job with Cobalt Company. Racing thoughts. Too many problems and not enough people. ~600 words.

(2024-05-17) From a Humble Guy to a Normal Guy — Count Elohad Ference writes to prepare Lord Bertrand Aspenwood for some very normal guy type activities.

(2024-05-11) A Letter From Just A Guy From Elwynn — Birdie, some normal guy from Elwynn Forest, accepts a job from Sir Elohad Ference.

RP Logs for 'EK Newbies'

(2025-04-04) Blue Mystery Stone — Arric, Glyphe, Kalhidai and Slicket continue their work with a gnome alchemist to figure out more about the blue stony substance that seems to have affected the minds of the Kurzen Compound inhabitants and the nearby ogres. ~3000 words

(2025-03-21) Oh No, Not the Raptor! — Arric, Glyphe, Kalhidai and Slicket continue to strengthen their bond with the raptor hatchling, as well as to deal with some local troll concerns. Unfortunately, an overly-enthusiastic gnome may throw a hitch in their plans… ~4300 words.

(2025-03-14) Stranglethorn Tales — Arric, Glyphe, Kalhidai and Slicket continue to help out the Rebel Camp in Stranglethorn Vale. They make a final raid on Kurzen's Compound, and then help out some former prisoners with their interrupted work - a mage of the Kirin Tor and a Wildhammer shaman. Arric is gallant, and Glyphe boosts her reputation. Lhilhi likes fanfiction. Slicket may not have manners, but he has respect. The baby raptor is unusually attached to a particular troll skull. What could it mean? ~5300 words

(2025-03-07) Rebels, Raptors and Dubious RemediesArric, Glyphe, Khalhidai, and Slicket head down to Stranglethorn to help the Rebel Camp there. Rebels against the late Kurzen, that is, not rebels against the Alliance. Their first task is to determine what's going on in there -- who's in charge, who's in prison and what exactly is in that mysterious 'jungle remedy' they all seem to be carrying. Along the way, an adorable baby raptor is found. ~4600 words.

(2025-02-28) Protecting the Wetlands — Glyphe, Halnar, Kalhidai, Natlee and Slicket protect the Wetlands against encroaching Dragonmaw orcs from the highlands, fires and other ecological problems with the kaldorei, and finally the Dark Iron rebels one last time. ~4000 words.

(2025-02-21) A Variety of Cataclysms — Glyphe, Halnar, Kalhidai, Natlee and Slicket continue their work in the Wetlands. They encounter a number of post-Cataclysm problems, including floods, cute dwarves, thieving gnolls, Dark Iron schemes, midriff armor, reanimated raptors and unruly earth. ~5000 words

(2025-02-14) Too Smol for Dragonfire — Glyphe, Halnar, Natlee and Slicket continue to assist the Slabchisel survey team, and then deliver the final report to a flooded Menethil Harbor. Personal scents are discussed. Dragons rampage. Spy jewelry is brainstormed. ~5000 words.

(2025-02-07) The Wettest Lands — Glyphe, Halnar, Kahlidai, Natlee and Slicket head north into the flooded Wetlands to assist a dwarf survey expedition investigating the aftereffects of the destruction of the Stonewrought Dam. It's gonna involve some swimming. ~4300 words

(2025-01-24) The Winds of Loch Modan — Halnar, Natlee and Slicket head out to help a gnomish pilot, who hopes to connect with his teenage son. Along the way, there is the Twilight's Hammer. Halnar is pretty sure he's not a stone. Slicket is pretty sure whey is not a real thing. Natlee is actually kind of a hero. ~4700 words.

(2025-01-17) Wee Spirits — Halnar, Natlee and Slicket team up to help the dwarves of Loch Modan against an unexpected alliance. Halnar knows his spirits. Natlee knows her caves. Slicket knows his devilsaurs. ~5k words

(2024-07-26) Return to the Deadmines — Arric, Birdie, Glyphe, Kenelly, and Slicket head into the Deadmines to clear out the leadership of the newly-reformed Defias, and they find that the old place has a lot of new tricks. Arric gets a nickname. Glyphe is quite the firebrand. Slicket commandeers explosive machinery. Kenelly encounters a variety of smells. Birdie is a great communicator. ~4500 words.

(2024-07-12) The Dawning — Arric, Birdie, Glyphe, Kenelly, and Slicket finally uncover the truth of the danger lurking in Westfall, but it may be too late! Includes a special vision cameo of early CC.

(2024-07-12) Spies, Lies and the Defias — Slicket, Bertrand, Kenelly and Arric follow a lead on Helix Gearbreaker, and find more troubling news related to the same shadowy figure. Bertrand and Slicket encounter some libel. Arric's wolf is very protective. Kenelly does not look much like a do-badder. ~4200 words

(2024-07-12) Feeding Westfall — Shortly after the Westfall squads activities, Sil arrives at the Moonbrook camp to deliver some cookies and get to know Kenelly.

(2024-06-14) Wolfgirls and Ghosts — In Westfall, Slicket, Natlee, Kenelly, Glyphe and Birdie take on a gnoll leader, the troubles of a lighthouse ghost, and a treasure hunt. Natlee is a helpful fashion consultant. Kenelly has many shapes. Slicket is happy to handle some ooze. Glyphe explores her blushing colors. Birdie has brought an unexpected invitation. ~6100 words.

(2024-06-07) Pots and Pans and Wedding Plans — Birdie extends a warm welcome to Kenelly and her family while filling her in on the history of Westfall's troubles.

(2024-06-07) Helping Hearts and Stomachs — Birdie, Kenelly, Natlee and Slicket help the Saldeans with their harvest watcher problem, and then head to Sentinel Hill to help their adopted daughter Hope distribute stew to the unhoused. Kenelly is a good worgen, unlike some others. Natlee can spot likely goblin influence. Slicket and Birdie can't carry stew pots while fighting gnolls. ~4300 words.

(2024-05-24) A Dawning Threat — Birdie, Glyphe, Natlee, Ozmatoz and Slicket continue their investigation of the Furlbrows murder in Westfall, and they soon find that the situation runs deeper than it first seemed. Slicket is game for Westfall cuisine. Ozmatoz sketches things from her unique perspective. Natlee shares her experience with hiding in small spaces. Glyphe wants to tinker. Birdie is popular with the locals. ~4700 words.

(2024-05-17) Westfall Homeless Outreach — Birdie, Glyphe, Natlee, Ozmatoz, and Slicket are oriented for their mission into Westfall by Rozalin. They head in to help with crime, and are immediately confronted with a murder case and a rampant issue with homelessness. There are many problems, and they are only five people.

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